

Some users have been able to get in, but are being kicked soon after. Apparently, the servers have reached maximum capacity in some cases. But don't worry: EA is working to get things running smoothly.įolks trying to jump into the Anthem VIP demo are having a bit of an issue.
ANTHEM VIP ACCESS CODE FULL
If you're trying to get into the Anthem VIP demo, well, the servers are rather full at the moment. To see this content please enable targeting cookies. You can also keep an eye on the EA Help Twitter account. We'll do our best to keep this post updated with new information from EA and Bioware as it becomes available. Again, not a fix, but it may get you past. You may get a message, "Game server detected, do you want to rejoin?" say yes.

If you’re running into issues try restarting your Xbox.
ANTHEM VIP ACCESS CODE CODE


ANTHEM VIP ACCESS CODE FREE
Rubber-banding during free roam and/or missions.Anthem VIP demo known issues and workarounds Known Issues That said, there are still some known issues being tracked by the team.īelow you will find a list of the most reported issues, currently, and possible workarounds. Overnight, EA continued to combat connectivity and login issues and it seems most of the hiccups have been resolved. Thankfully, EA managed to reach an agreement of sorts through mediation, and many players were able to get back in the game. When the Anthem VIP demo went live yesterday, the servers became overworked, and decided to go on strike for a bit. You can read our interview with game director Jon Warner here.EA continues to work on issues related to the Anthem VIP demo, but for the most part, things seem to be back on track. BioWare recorded 300,000 concurrent viewers on Twitch, which was described as "Fortnite-type numbers."Īnthem is due to launch on February 22. Robertson also made the point that many people had enjoyed Anthem over the weekend. Robertson outlined three key issues that Anthem faced: platform connections, caused by a spike in players when the game first went live, and a problem that Robertson claimed EA had tested the blocking of players with certain combinations of account flags, or "entitlements" and infinite loads, which were believed to be a solved issue, but dogged players in the transition from Fort Tarsis to an expedition.īioWare is now focused on resolving login and entitlement issues, improving server performance, and trying to fix "infinite loads" - the last of which Robertson admitted is "a difficult one." "That said, what's important is that all parts of the game work as designed to meet players' needs, and that did not happen in the opening hours." Overall, we had excess capacity prepared for population increases, and continue to do so. "To ensure stability, we intended to manage our servers to match the player population as it grew. "That we under-planned for server capacity," he highlighted. However, while Anthem's problems have been aired by a host of players on social media, Robertson sought to "dispel" one common accusation. Robertson said that Anthem had been tested for "several months," but the VIP weekend met "unexpected issues" common in real-world play. "Yesterday was rocky," BioWare's head of live services Chad Robertson admitted in a blog post published on Saturday. EA BioWare has pushed back against the accusation that it had not adequately prepared for the Anthem VIP demo, after users faced myriad technical issues over the weekend.
